Steve Jackson Games Looking for More Games to Publish

From the Daily Illuminator that is published daily at 9am:

Would You Like To Be Acquired?

To make a long story short: I’d like to plow some Munchkin money back into the game hobby. Here’s a very direct invitation.

If you’ve been publishing good games, and you know it, but you would like to cash out . . . or if you want to keep creating games but would rather be part of an operation with a 30-year track record and a good health plan . . . talk to me.

This is not “Hey, everybody, I’m looking for random submissions!” Really, it’s not. It’s for established publishers. If you’ve never sold to Alliance or ACD, or had a booth at the GAMA Trade Show, or had whole BGG threads arguing about whether you were secretly the Spawn of Satan, then this is probably not aimed at you.

I figure this announcement, posted this way, will get a bit of talk, which makes it a good way to reach out to the whole hobby. I just wish I’d done it on April 1 so I could have gotten some viral “Does he mean it?” repostings. Hindsight is 20-20.

Phil Reed will do the initial screening for me. Write to him at phil@sjgames.com. We will keep confidentiality. In fact, only four of us at SJ Games will even know who has responded until and unless we sign a non-disclosure agreement, and then we’ll work according to the agreement. If the deal doesn’t work out, it officially never happened. If it does work out, you could cash a check, or join the Illuminati, or both.

Let’s see what happens.

– Steve Jackson

Sculptor Kev Adams Attacked in Own Home During Robbery Gone Bad

On the 20th of March, famed sculptor Kev Adams was brutally attacked (stabbed and beaten) in his own home. Some friends and fans of his have gotten together to support him. They’ll be collecting donations, running raffles, etc.
Please, check out and “like” the page above, to keep up on details. I will be doing what I can to help out, and I’d encourage everyone else to, as well.

Hi guys,

Tim here, I received word from Kev and he asked me to share what he wrote to me.

Quote Kev Adams:

Hi Tim
Thanks for caring , ive had loads of suport wich is great , i’m not on favebook and cant see poperlt so typings bad
I got three masked idiots in hoods with faces covered who got in my house when i was up here and cornered me in my loft , i got a knife pressed into my face and one of them kept hitting me in face hard with knuckleduster so all my cheekbones are smashed to bits and i look like elephant man , nose is broke in three places and one teeth broken and i cant eat so am having to drink gren goblin juice LOL , they wanted weed and money and jewellery but they had got the wrong house and i wouldnt entertain them and stood up to them hence the injuries so they gave up and made off with my imac .
the slags did similar to an 80 year old lady and tried to suffocate her with plastic bag . last night according to police they did two more raids and hurt people ,
they are being charged with attempted murder on me because my injuries are so severe and of course aggravated burglary but they need to catch them first .
i’m more annoyed at how traumatised my family are and they said they will kill me if police are called but none of them scared me as they all had faces covered up and are little cowards .
if they turn up i’m ready for them and will smash them with my cricket bat because they are nothing as i was caught off guard .
i didnt fight them in close confines of loft because i have a family to care for and in close quarters could have been fatally stabbed and its not worth getting killed over an imac .
Ive got to dash as my partner needs me nearby but will be back working as soon as i can see again .
dont worry i’m a tough old bird and wont be beaten by a bunch of mugs .
you can post this on facebook if you like so everyone knows what happened .
ive got to have a load of metal plates in my face so will get rid of my wrinklelsLLOL
Kev

End of quote:

So, good to hear he’s still his good old self! :D

Warma-Teach: Episode 1, The Set Up

Parker Guidry, fan of Warmachine, is writing a series of articles to introduce people to the game.  He has kindly allowed me to copy his posts from the MOKAN Warmachine Facebook group for the rest of you out there.

Warma-TeachBanner

Warma-Teach #1- The Set-Up
Introductions
The title for the first week’s Warma-Teach has a rather obvious double meaning. While I will get around to talking about the topic of formation later in the post, I want to start with introducing the concept of Warma-Teach and outline what I hope will be the successful paradigm for which it was built. I’ll start today with what Warma-Teach will strive to be, and what it will strive to avoid, in small enough terms so that we can get to the nitty- gritty.
First of all, Warma-Teach is for everybody, but maybe not for you. One of the foundations of Warmachine (and by extension Hordes) is that the learning curve is long and flat for a good long time while players struggle to learn the basics of every rule, faction, or warcaster/lock. This series of articles will not be discussing these topics related to basic rules lawyering or model overviews. There are plenty of websites (like BattleCollege) that do a fantastic job of pointing out these basics to a novice player. Instead, I’m going to be examining the larger arcs of the game, and I will point to individual model, factions, or rules only in as much as it helps to illuminate the topic at hand with concrete examples that players can get their hands on and try. Using the experience that I have, the library I’ve accumulated, and  in my personal fascination for the game, and discussions with similarly passionate players, I’m going to examine the facets of construction and play that are just beyond the reach of the beginning player. In short, this is a guide to bring your game to the next level, whatever that may be. I’m going to show you the forest for the trees, and while you gape at its majesty, hopefully you’ll glean something insightful from our discourse, and use it to crush your opponent utterly. That being said let us start with the first topic.
The Set-Up
One of the hardest beginning lessons that table top gamers learn upon visiting their first Warmachine game is in army deployment. Very quickly they learnt that they’re not playing a game with 48” sissy elves bolt throwers and Spesh Mehreens guns. This is Warmachine. You’re in your opponent’s face, or nowhere near them. This leads to many players lamenting the perceived loss of tactical combat concepts such as flanking and rear guards, and with rare exception (eMagnus’ Tier 4 flanking Sword Knights and Bog Trogs), they are correct. Most games happen in the center 24” square, but make no mistake, deployment can make or break you in Warmachine just as easy as any other game. It may appear that these tactics are simply lost, which in turn creates a perceived lack of tactical depth to the game. In actuality, they are replaced by other tactical deployment stratagems that the growing player can use to great advantage.
Stratagem 1- The 10” Wall
In my opinion, the strongest opening play available to 99% of casters/locks, though it is somewhat reliant upon terrain features. In this style of deployment, the first model deployed is your warcaster/lock, and they are placed at the front edge of your deployment zone, approximately 10” away from a wall (also known as a linear obstacle.) The best walls are right in the middle of board and reaches out into more of the central board space. The reason for this is that first turn; you cast your upkeepables/ effects and charge straight toward your opponent and the wall (this is where the 10” comes from, as most casters/lock charge 9”.) Your movement should stop within as close to an inch behind the wall as you can. From this point on, it’s your little natural command bunker. You have +4 DEF and are virtually un-chargeable by anything save 4” reach weapons, and if you let that happen 2nd turn, you have more problems than deployment.
From your warcaster’s deployment in range of the wall, deploy your army to either side of him, making sure to always follow the basics of deployment (not accidently blocking line of sight for spells, slower models in front, support models as far back as they can and still generate their effect next turn, etc.) This creates a strong-center formation that can respond well to numerous threats or objectives as-needed. It also allows you to keep your warlock/ caster in the middle, contributing his abilities to the widest range of possible tactical requirements. Most casters/locks in the game are virtually impregnable behind a simple wall, though beware any ability that knocks down or stationaries (Sorscha’s and Kreoss’s Feat, double hand throws, etc.) Fortunately, these abilities are few and far between, and as long as you use your army to mitigate these hazards, you caster/ lock will be free to punish them with impunity.

Stratagem 2- Combo-Riffic
As players begin to accumulate knowledge and models, clearly disgusting combinations of effects can arise to them. I am not talking about the what-ifs (every one of your Berzerkers explode, your Forsaken Blight Shrouds the Testament with 30 focus, ANYTHING that has to critically hit.) The exponential growth of certain model combinations is akin to mathematical formula, and equally deadly in its confidence. Garryth+ Madelyn Corbeau+ Lanyssa Ryssyl= WPN master caster on caster. Gorman DiWulfe + Aiyanna and Holt + Eiryss + Dougal Macnaille= 20” RNG caster complete debilitation. These are combinations for the ages and need special deployment to facilitate them. While I can’t detail every facet of each combo-riffic deployment, some obvious trends exist:

  • ALWAYS deploy your killer-combo in the middle of the board, or directly across from your opponent’s caster/lock (since most of these combinations are to facilitate or just outright kill a caster)
  • ALWAYS deploy directly engaging models (Eiryss, Gorman) at the edge of your deployment/ advanced deployment zone. The combo has to have the initiative and that means proactive board position.
  • NEVER deploy support models anywhere near the army. Let them stay in your deployment zone if it means they can move and still give the intended buff/ effect.

Stratagem 3- The Second Wave
Warmachine is a brawl, no doubt about it. The most defensive lists out there always count on getting their nose bloodied a little bit, and it’s the exception, rather than the rule, that an army wins without taking a casualty. Most lists, therefore, contain redundancies of models that perform similar tasks but in duplicate to make sure the job gets done. These “Second Wavers” are designed to join the battle after the initial clash has been made to provide the one-two punch needed to extricate the front line so they can continue to push into the heart of the enemy. There are models in every faction that excel at these roles either by bringing inordinate amounts of power (hammer dwarves, Demolition Crew), wave clearing potential (Phoenix, Thunderhead), or both (Steelhead Cavalry.) Usually, these models are slower than the front line shock troops, because they naturally expect their opponents to come crashing into the first wave. Therefore, make sure you ALWAYS deploy these Second Wavers at the forefront of your army, at the edge of deployment zone. Don’t worry, the shock troops will overtake them Turn 1, and then you’ll be sure to have the second wave in position when they need to be. No front-line troop in this game can last against an opponent’s combined force for more than one turn, so you have to make sure your second wave is in position at the end of that first turn, if need be. Furthermore, NEVER spread out your army, or let your second wave hold a “flank.” They are not designed to hold anything and exposing them to enemy fire only dilutes your ability to counterattack.
Thank you for visiting Warma-Teach, and feel free to join the conversation through Facebook, where you can find the original article in the MOKAN Warmachine group. Teach you next week!

Genius Factory Games Mission Counters Giveaway!

Well, after finishing my review of the Genius Factory Games Primary and Secondary Mission Counters on March 3rd, I’ve decided to give them away as prizes with the owner of Genius Factory Games, David Kingsley’s blessings.

GFG Logo

GFG Logo

To enter, follow these steps:

1.  Become a follower of this blog

2. Respond to this blog post and describe which of Genius Factory Games products you would use in a mini game as well as what game you’d use it in, and why.

The deadline for entries will be Friday, April 5th.  I’ll be making sure the winners answer all three parts in their response: A. Which GFG product you’d use, B. What game you’d use it in, and C. Why

Let me know if you have questions about this contest!

Primary Mission Counter Pack 1 from Genius Factory Games

Primary Mission Counter Pack 1 from Genius Factory Games

Genius Factory Games Primary and Secondary Counter Review

Genius Factory Games sent along a sampling of their Primary and Secondary mission counters for review.

Primary Mission Counter Pack 1 from Genius Factory Games

Primary Mission Counter Pack 1 from Genius Factory Games

Secondary Mission Counters from Genius Factory Games

Secondary Mission Counters from Genius Factory

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The product arrived in a first class USPS envelope and each product was inside its own labelled self-closing baggie for easy identification.  The mission counters are 40mm across and match a 40mm beveled base as expected.  The counters themselves are very sturdy without any noticeable defects in production nor in the etching of the images.  Furthermore, they are sturdy enough that they wont break if you put your elbow on one accidentally while on the table, nor should they break should you drop on on a hard floor. You can compare them to the images below:

Size Comparison to 40mm base

Size Comparison to 40mm base

The Primary Mission Pack contains ten tokens to track differing point values of missions on the tabletop.  In the package, you will receive the following numbered tokens

  • 1x Four-point objective
  • 5x Three-point objectives
  • 2x Two-point objectives
  • 1x One-point objective
  • 1x “Priceless artifact”

I accidentally left the “Priceless artifact” out of the image seen here on:

Genius Factory Games Primary Mission Pack Counters

Genius Factory Games Primary Mission Pack Counters

They look nice next to 28-32 mm models like these American AE-WWII models from Darkson Designs/Blackball Games:

Next to models

Next to models

The next set of tokens are the secondary mission counters. They are made from the same dark/smoked acrylic as the primary mission counters but come with different designs to designate different locations on the battlefield:

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The secondary mission counters contain the following tokens:

  • 2x “Breakthrough” counters
  • 2x “Leader Slain” counters
  • 1x “First Kill” counter

I took several photographs from different angles to get a feel of them on the game board.  They are easily distinguished and readable from any spot on the board.

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As you can see from the photos, the tokens stand out very well on a game board and are easy to identify.  I took some pictures from different angles and locations just so you can see how easily you can identify objective locations on the game board.

A great feature of the designs and numbers on these tokens are that they designs are etched onto the acrylic- not painted or printed on.  This means that the images wont scrape off with repeated use as the image sits below the surface of the counter.  Great move and simple way to solve that problem.

Another feature I like of the secondary mission counters is the generic imagery on the tokens.  This allows you to lay the tokens down for just about any mission or objective.  Since they aren’t labeled, you can utilize them for a wide variety of spots on the game board.

A couple of problems I see with counters like this, as nice as they are.  The first is that they don’t quite fit the theme of the game board that they will be used on.  If you are looking for counters that blend into the scenery and look like they belong, then these counters wont work for you.  The next problem is that overhead lights will glare and reflect off of these counters so in some cases you’ll have to move or change your vantage point to see what the counter is.

Beyond those two simple issues, the counters can be used for a wide variety of purposes.  They work especially well for games that have missions and objectives that need to be captured. A game like AE-Bounty or AE-WWII that have primary, seondary and tertiary missions/objectives can utilize these counters quite well.

The Primary Mission Counter pack retails for $9.00 while the secondary mission pack retails for $5.00.  I find the prices for these tokens to be quite reasonable.

If you are looking for tokens for your gaming table, I highly recommend those done by Genius Factory Games, because in addition to these counters reviewed here, GFG makes some other options for your gaming table.

Cruise on over to their website and check them out.  Let them know that you heard about their products on Pen and Lead.

GFG Logo

GFG Logo

TALK DREADBALL – the Intergalactic Dreadball Cast

TALK DREADBALL – the Intergalactic Dreadball Cast.

I just listened to this pod cast that talks, well, solely about Dreadball.  The quality isn’t the best, like the audio was done over a phone, but I enjoyed the narrative of the ‘cast as well as the length.

First off, NS and Dick, the announcers, go in it as if they are in the Warpath universe, as designed by Mantic Games.  NS talks to Dick, who is a retired Dreadball player who travels to various locales talking about events and teams.

In this inaugural episode, Dick travels to four places across the universe to visit the up-coming season two teams.

Finally, the ‘cast is concluded with a summary of the three big Dreadball events held by Mantic and mentions the standings.

I enjoyed this podcast and will do my best to continue listening.

Pulcinella for the Guild- Limited Edition Model- By Vesper-on Games

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Vesper-on Games was kind enough to send a long a nice gift for all of us that have been blogging about them and their game, Carnevale, for the first year.  As a gift, I received their special limited edition miniature, the Pulcinella, for the Guild.

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The little guy is in a great pose- mooning everyone.

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He comes in two parts- the body and the head.  The base, of course, is included.  There are no cards with the model as all the stats are in the rulebook.

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The Pulcinella is an alternate sculpt for the original Pulcinella models which come in a pack of 2 in one blister.  There are few mold lines, making it easy to clean up.  The head slots onto the shoulders easily, and wont rotate due to the notch that the head fits on.  Making an easy to put together model.  The Pulcinells is a 28mm sized model.

What do you think?

Hell Dorado Kickstarter Continues its Success- More Add-Ons

Hell Dorado Logo

Hell Dorado Logo

The Hell Dorado Kickstarter for the new Inferno expansion continues to climb.  Cipher Studios met their first goal of a new mercenary add-on model as described:

Marcus Leblanc

Chaplain Brother of the Knights Templar

Mercenaries Independent

Since Templars can only confess to their own Brother Chaplains without obtaining a papal dispensation, the position of Brother Chaplain is extremely important to the well-being of the order. Marcus traveled to Hell a short time after Andre and he has been working with his master to rebuild the order’s strength in the underworld. They feel their mission is no less relevant in the infernal realm than it was in the Holy Land. Marcus is the spiritual leader of the bailey as well as a fearsome warrior in his own right after many years of training and study.
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The second stretch goal of a hardcover book at $22000 has been reached as well.  I think a lot of gamers appreciate the hardcovers.
Harback Expansion

Harback Expansion

The next stretch goal is a pair of “Infernal Hordes” add-ons at $27000.
Infernal Hordes add-on

Infernal Hordes add-on

 

Although I think Cipher is doing great on their Kickstarter, they need to start adding in some freebies so current pledgers up their pledges.  As of right now, we are just getting add-ons that we can buy later, nothing for the current Kick.

Thoughts?

Hell Dorado INFERNO Expansion Kickstarter Started

Hell Dorado INFERNO Kickstarter has Launched!

Hell Dorado INFERNO Kickstarter has Launched!

 

Cipher Studios, producers of Anima and Hell Dorado, announced an expansion for Hell Dorado last year, and that Kickstarter has finally begun.  The focus is raising money to fund the first expansion to Hell Dorado, called Inferno.

From Cipher’s announcement:

Cipher Studios is proud to announce today that we are launching the Kickstarter event to help us fund the publishing of the first expansion book for the Hell Dorado Miniatures Game, Hell Dorado: Inferno

Hell Dorado: Inferno is the first expansion to the Hell Dorado game and universe. In Inferno Fallen Angel Abezeth, claiming to be sent by Lucifer, heads a massive demon host bent on eradicating the upstart invaders from Lucifer’s realm.  Inferno includes the first set of models and rules created for the game by Cipher Studios and will feature rules for new models for all six Hell Dorado Factions. It will also feature: New Scenarios, new battlefields, and new terrain types to make your games more exciting than ever before. Hell Dorado: Inferno will give players more army strategies, more game variety, and more of the miniatures that make it one of the best looking miniature games around.

We’ve decided to run a Kickstarter event to aid us in funding the major costs associated with creating a print manual. We’ve already released several of the models to be featured in the book, however there will be plenty of new surprises to be had when you get your hands on it. There’s also plenty of goodies and special perks available to those who back us at this stage, including signed artwork by Bertrand Benoit, the lead Hell Dorado Artist, Limited Edition sculpts, and even a 200 point company painted by our studio painters!

So get over to the site and pledge to support the next chapter in Hell Dorado today!

 

Visit the KS page HERE.