DreadBall – New Rules For Launching The Ball |

Jake, designer of Dreadball, by Mantic Games, has updated the ball launching rules which a lot of players have been hoping for.

DreadBall – New Rules For Launching The Ball |.

In the past, when a ball was launched, a player could be hit and the person could lose a rush because their player couldn’t catch the ball, making it an auto turnover.

This annoyed many players, so Jake worked up a new fix.

Jake says it like this, “Basically it just says that you can’t catch it till it scatters, and so players that are in the way get hit instead.”

Hope you enjoy and that this makes people happy.  I certainly look forward to the change in Dreadball Season 3.

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Dreadball Season 3 Kickstarter Survey and Update on Ball Launching

Mantic Games just sent out a new update in regards to the Season 3 Kickstarter survey, as well as a new change in rules in regards to the ball being launched.

Below is the text of the update:

The Season 3 survey has been really popular, and we’re working as fast as we can to answer all the queries that come in. If we haven’t answered your question yet, don’t worry – we’ll get to you! We’ve had a few requests for photos of things that haven’t been seen yet, so we’re working to get them all snapped and edited. We should get them all out before the end of the survey next week. In the meantime, here’s one to keep you going!

That’s Wyn Greth’zki and the DreadBall Mech, facing off against Ludwig and his insect buddies!

In other news, the DreadBall Season 3 book is nearly finished! We’re just pulling the final pieces together and getting it all laid out nicely. One of the exciting new rules is a subtle change in the way the ball is fired into the arena. It’s now fired out at a much higher speed, meaning that standing on the launch line no longer means you can try to catch it! Instead, you become the target of a Thrown Ball, with more dice being rolled for the Throw the closer you are to the launcher. This was great fun during playtesting – in a recent game, one of my Goblins took a high-speed ball to the back of the head as the result of a The Ball Shatters card… That’s the joy of DreadBall!

So, with the change in the rule about losing your rush when you can’t grab that ball on launch, it seems things are changing and will make players, and the game, that much more interesting and fun to play.

So, what’s your favorite part of Dreadball?  The teams, the rules, the strategy?

TALK DREADBALL – the Intergalactic Dreadball Cast

TALK DREADBALL – the Intergalactic Dreadball Cast.

I just listened to this pod cast that talks, well, solely about Dreadball.  The quality isn’t the best, like the audio was done over a phone, but I enjoyed the narrative of the ‘cast as well as the length.

First off, NS and Dick, the announcers, go in it as if they are in the Warpath universe, as designed by Mantic Games.  NS talks to Dick, who is a retired Dreadball player who travels to various locales talking about events and teams.

In this inaugural episode, Dick travels to four places across the universe to visit the up-coming season two teams.

Finally, the ‘cast is concluded with a summary of the three big Dreadball events held by Mantic and mentions the standings.

I enjoyed this podcast and will do my best to continue listening.

Dreadball Minis Preview Video

I did a quick 50 second video of the miniatures in my Dreadball by Mantic Games set.  You can see the size of the players compared with the rest of the players and MVPs.

Some mold lines and a little clean up.  They appear to be 28mm or maybe 25mm so if you want to use other models in their place or vice versa, you may need to adjust for size some.

Both teams are on the left, with the Ref Bot and ball on the flank, while the MVPs are at the far right.

Dreadball by Mantic Games Unboxing Video

I received my copy of Dreadball yesterday in the mail and thought what better way to show off the game than doing an unboxing video showing off the contents.

Dreadball, by Mantic Games is described as  a” modern game [that] is a slick and massively promoted spectacle that is instantly familiar to the many citizens of the Corporation’s Co-Prosperity Sphere. It has grown from nothing to be the most popular sport on the net, and looks like being so for many years to come.”

Dreadball itself is a sci-fi “futuristic sports game” for 2 player “that is fast, fun and tactical – play never resets as a 200mph weapons-grade titanium ball is flung from player to player. Fast throws, tough slams and deft dodges are just some of the trademark actions your players can make.”

See for yourself what comes in the box!

My camera wasn’t the greatest, so I hope you can get an idea of what’s inside.