DreadBall – New Rules For Launching The Ball |

Jake, designer of Dreadball, by Mantic Games, has updated the ball launching rules which a lot of players have been hoping for.

DreadBall – New Rules For Launching The Ball |.

In the past, when a ball was launched, a player could be hit and the person could lose a rush because their player couldn’t catch the ball, making it an auto turnover.

This annoyed many players, so Jake worked up a new fix.

Jake says it like this, “Basically it just says that you can’t catch it till it scatters, and so players that are in the way get hit instead.”

Hope you enjoy and that this makes people happy.  I certainly look forward to the change in Dreadball Season 3.

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Dreadball Season 3 Kickstarter Survey and Update on Ball Launching

Mantic Games just sent out a new update in regards to the Season 3 Kickstarter survey, as well as a new change in rules in regards to the ball being launched.

Below is the text of the update:

The Season 3 survey has been really popular, and we’re working as fast as we can to answer all the queries that come in. If we haven’t answered your question yet, don’t worry – we’ll get to you! We’ve had a few requests for photos of things that haven’t been seen yet, so we’re working to get them all snapped and edited. We should get them all out before the end of the survey next week. In the meantime, here’s one to keep you going!

That’s Wyn Greth’zki and the DreadBall Mech, facing off against Ludwig and his insect buddies!

In other news, the DreadBall Season 3 book is nearly finished! We’re just pulling the final pieces together and getting it all laid out nicely. One of the exciting new rules is a subtle change in the way the ball is fired into the arena. It’s now fired out at a much higher speed, meaning that standing on the launch line no longer means you can try to catch it! Instead, you become the target of a Thrown Ball, with more dice being rolled for the Throw the closer you are to the launcher. This was great fun during playtesting – in a recent game, one of my Goblins took a high-speed ball to the back of the head as the result of a The Ball Shatters card… That’s the joy of DreadBall!

So, with the change in the rule about losing your rush when you can’t grab that ball on launch, it seems things are changing and will make players, and the game, that much more interesting and fun to play.

So, what’s your favorite part of Dreadball?  The teams, the rules, the strategy?

TALK DREADBALL – the Intergalactic Dreadball Cast

TALK DREADBALL – the Intergalactic Dreadball Cast.

I just listened to this pod cast that talks, well, solely about Dreadball.  The quality isn’t the best, like the audio was done over a phone, but I enjoyed the narrative of the ‘cast as well as the length.

First off, NS and Dick, the announcers, go in it as if they are in the Warpath universe, as designed by Mantic Games.  NS talks to Dick, who is a retired Dreadball player who travels to various locales talking about events and teams.

In this inaugural episode, Dick travels to four places across the universe to visit the up-coming season two teams.

Finally, the ‘cast is concluded with a summary of the three big Dreadball events held by Mantic and mentions the standings.

I enjoyed this podcast and will do my best to continue listening.

Dreadball- Keeping the Ball from Falling off the Ball Carrier’s Base

So, after playing a few games of Dreadball by Mantic Games, I’ve become annoyed at how the ball doesn’t sit well on the base of the ball carrier- it falls off whenever you move the model.

I remedied this by drilling a hole in a base using a 3/32″ drill bit and inserting the same size rare earth magnet in the hole. Can only drill in the recessed area (close to a point of the base) of the underside.

Magnet, base, paperclip bit, and dreadball ball.

Magnet, base, paperclip bit, and dreadball ball.

Simply drill your hole, add a drop of super glue, insert the magnet, and the base is done.

Next, I used a piece of paperclip (a big one) and after drilling a hole in the bottom of the ball, glued the bit of paper clip into the base of the ball on the underside out of sight.

Base, magnet, paperclip bit, and dread ball ball

Base, magnet, paperclip bit, and dread ball ball

Now, the ball sits on the base without falling off and being annoying.  Easy fix!

 

 

The ball now sits without falling off.

The ball now sits without falling off.

 

EDIT:  As another poster on the Mantic forum pointed out, magnets in the bases could cause attraction between models when they are all bunched together.  An easy solution would be to magnetize the ball and put the paperclip in the base.  Something I didn’t think about!