Dreadball Season 3 Kickstarter Survey and Update on Ball Launching

Mantic Games just sent out a new update in regards to the Season 3 Kickstarter survey, as well as a new change in rules in regards to the ball being launched.

Below is the text of the update:

The Season 3 survey has been really popular, and we’re working as fast as we can to answer all the queries that come in. If we haven’t answered your question yet, don’t worry – we’ll get to you! We’ve had a few requests for photos of things that haven’t been seen yet, so we’re working to get them all snapped and edited. We should get them all out before the end of the survey next week. In the meantime, here’s one to keep you going!

That’s Wyn Greth’zki and the DreadBall Mech, facing off against Ludwig and his insect buddies!

In other news, the DreadBall Season 3 book is nearly finished! We’re just pulling the final pieces together and getting it all laid out nicely. One of the exciting new rules is a subtle change in the way the ball is fired into the arena. It’s now fired out at a much higher speed, meaning that standing on the launch line no longer means you can try to catch it! Instead, you become the target of a Thrown Ball, with more dice being rolled for the Throw the closer you are to the launcher. This was great fun during playtesting – in a recent game, one of my Goblins took a high-speed ball to the back of the head as the result of a The Ball Shatters card… That’s the joy of DreadBall!

So, with the change in the rule about losing your rush when you can’t grab that ball on launch, it seems things are changing and will make players, and the game, that much more interesting and fun to play.

So, what’s your favorite part of Dreadball?  The teams, the rules, the strategy?

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